
Was running some tests on an idea I was working on and found that this is absolutely the case, which is okay for what I'm wanting to do, but it's certainly something to be aware of as you're designing your encounters. (Set Cyber Mancubi health modifier to 1,000%, kept buff to 0.50 as you did, it dropped it instead to 1,752 health instead of 17,525.)īuffs are definitely only ever being applied to default stats. It definitely looks like the buffs are only being applied to the default stats of the units and not the modified ones. However, I think it may just be a bug in how it's operating. Setting the number variable to decimal places will essentially act as percentages, so 0.50 will in fact halve their health.Īs to your second example, this one heavily depends on the enemy used, as you may have run into an issue with an enemy health cap (which I'm beginning to suspect may be 34,000, given experiments with the Barons and Cyber Mancubi). help Reddit App Reddit coins Reddit premium Reddit gifts. Top posts june 23rd 2016 Top posts of june, 2016 Top posts 2016. DOOM SnapMap is a built in editor to create. So I ran this test too, and while the wording you used threw me off a little (my own fault there, understanding described maths has always been rough for me), the first example at least demonstrates that /u/ButterForTheKing was correct. I compiled demon stats (health & damage) to help more precisely adjust them Close. X (acid pools, varies based on proximity & time spent in acid.
DEMON DAMAGE AND HEALTH PRECENTAGES DOOM 2016 SNAPMAP FULL
That said, each are damage over time, and lemme tell ya, the Hell Razer's beams are a real pain if you get caught in them for the full second they run'em.Īnywho, here are the results, from bottom to top of the enemy list under custom spawn encounter!Ĥ0 (explosion, can vary based on proximity)Ģ0-37 (flamethrower, varies based on proximity & time spent in flames)ġ4-25 (shockwave, varies based on proximity)ģ7 to 38 over a second if hit full blast. There are some attacks that are harder to pin down exact values on though, like the Mancubi flamethrowers and acid pools, as well as the Hell Razer's beam attacks. My test methodology was pretty simple, I set up an encounter to display the enemy health percentage on spawn, ran up to'em and whacked'em with my gun (shotgun), then extrapolated from there.ĭamage data was much easier to gather, for the most part. Spent the past hour or two running extensive tests on the demons to calculate their total health and their damage to help myself, but I thought, hey, this could help us all out to know! So here are my results.
